Build a parcel line, test it, then find another way. Six workshop jobs explore routing, merging traffic, selective stamping and changing arrival schedules. Keep separate cheap, fast and compact designs on two saved benches.
More to explore
Guide a little fox through a colorful Chilean forest with your thumb. Peek behind rustling ferns, follow your nose and discover 12 hidden treasures of the south, from the tiny pudú deer to the red copihue flower. No timer and no way to lose: just a peaceful walk.
A relaxing mosaic puzzle. Ten little pixel-art pictures, from a tulip to a night planet, are cut into tiles and gently mixed up. Tap two tiles to swap them and bring the picture back together. There is no timer: a soft guide glow shows tiles that are already home, and a Nudge button slides one tile into place whenever you like. Choose Gentle, Calm or Focused grids, and finished pictures are remembered in your gallery.
Fly a cyan interceptor through three changing sectors, collect star cores, and decide when to keep your shield or spend it on a burst. Read the marked lanes and reach the carrier. Rated 9+ for fantasy combat.
Drop drifting blocks and build higher. Play alone with a personal solo best, or invite a friend to a live two-tower race: shared countdown, equal blocks and speed, and one Steady each. Replay in the same room through OZZI’s Play with friends controls. Duel heights appear on the leaderboard.
Your friends. Four karts. One courtyard. Race three playful laps with drift boosts, gift-box pranks and a risky hedge shortcut. Play with friends through OZZI: invite up to three, with computer rivals in empty places, or practise solo with separate records.
Abuela hums a tune while she cooks. Listen, then tap her pot, pan, spoon, jar and kettle to play it back and finish each recipe: arroz con leche, chicken soup and sweet bread. Or open the kitchen jam and make your own music while she hums along. Every sound is made live in your browser. Play by touch or keyboard (1-5 or A S D F G).
One summer night in a glowing meadow. Tap fireflies while they blink to put them in your jar. The fuller the jar, the brighter it glows and the bigger the bonus when you let them go. But moths love a bright jar: shoo them away, or two fireflies escape. Do you let go now, or hold out for one more? Catch the blue wishing firefly to double a release, ride the dawn chorus when every firefly lights at once, and watch everything you set free shimmer across the morning sky. A 70-second night with a leaderboard. Touch, mouse or keyboard (arrows and Enter to catch, Space to let go).
A 30-second crown-grabbing challenge for settling sibling bragging rights. Build combos, hit rare bonus crowns, and dare your sister to top your score.
A fair, pocket-sized riddle mystery. Inspect every clue, build one theory, and discover why the missing envelope was waiting for you.
Thread a paper plane through golden sky rings. Every ring tops up your glide, the centre of a ring is a Perfect, chained rings multiply your points, and gold rings off the line pay big. Slaloms, stairs, gates and spirals weave through five skies, from Meadow Sky to Starlight, and the flight ends only when your glide runs out. Score, distance and streak are yours to beat.
Hop, climb and glide between floating paper islands. Telescopes point out the next place worth reaching; wind columns carry you up; find all twelve golden stamps.
Outplay a defender in a 60-second basketball duel. Bait a jump, cut away from a reach, or punish a defender who reads your favorite route. Learn your first basket in a repeatable Closeout lesson, then try changing defenders in untimed Free Training.
Carry your lantern into a dark, magical forest. Find the wandering lights hidden among the trees, gather them into a glowing trail and guide them home to the shrine. Every light you carry makes your lantern shine farther, but watch out for the shades that drift along the paths. Six handcrafted paths to light, with stars for finishing in fewer moves.
Carry sparks from the hearth to the lanterns before they go dark. Invite friends through OZZI for Lantern teams (two against two, or one against two) or Friends vs moths (two to four friends keeping the glade lit against the game's moths), then play again from the same room. Solo nights against two moths keep a personal best. Sixty-second rounds; arrow keys, WASD or tap and drag.
You have just arrived in a town you don't know. No map, no compass, no marker. A local tells you the street and roughly where each errand is ("on Chapel Lane, just past the fountain, the one with green shutters"), you find it on foot, and later errands send you back to places you have already been with no directions at all. Keep your own notebook of what you noticed. Your score is how close your path was to the shortest way. Every town is new.















